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Eye Strain - Europe PMC

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Last Updated: 28 March 2022

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Digital eye strain and its associated factors in children during the COVID-19 pandemic.

During the COVID-19 pandemic, a survey was carried out to determine the occurrence of illnesses related to the use of display devices and contributing factors in children participating in distance learning. Methods An online electronic survey device was created using Google Forms and sent to parents of children under the age of 18 years who participated in distance learning during the COVID-19 pandemic. The correlations between the causes were investigated, determining the causes and correlations between the conditions. The types of display equipment used by children, how often such devices are used, the signs of digital eye strain, the effects of digital eye strain, and the frequency and frequency of the signs were determined. The average display device use was 71. 1–36. 02 min without a break and 7. 024. 55 h per day. Conclusion The increasing use of digital gadgets in children is exacerbating the problem of digital eye strain in children as a result of online learning.

Source link: https://europepmc.org/article/MED/35225557


The Development and Validation of a Questionnaire Measuring Digital Eye Strain and Risk Level (DESRIL-27)

Introduction: Digital Eye Strain and Related Musculoskeletal Disorders are all associated with a variety of health-related disorders to human eye, muscles, and bones that are collectively identified as Digital Eye Strain and Related Musculoskeletal Disorders. This paper introduces DESRIL-27, a validated scientific device that can be used to analyze digital eye strain and related musculoskeletal disorders in the working population, as well as their associated risk factors. Results: Cronbach's alpha was 0. 91 for Symptom Severity and 0. 88 for Risk Level from the questionnaire scales. Principal Component Analysis findings ranged from acceptable to very good. Conclusions: DESRIL-27 is a reliable and reliable research instrument, according to the testing results and validation methods used. It can be safely used in future research studies to determine the physical and musculoskeletal disorders and their risk factors among digital screen users.

Source link: https://europepmc.org/article/PPR/PPR456135


Population Perceived Eye Strain Due to Digital Devices Usage During COVID-19 Pandemic

During the COVID-19 pandemic lockdown, the aim was to assess the severity and determinants of eye strain and the use of digital devices in a Saudi population. Based on the sum of 15-eye strain related signs and symptoms, A Computer Vision Syndrome score was classified as none/mode moderate to severe. The most common signs of eye strain from computer usage were headache, burning, itching, tearing, and redness of eyes. During the COVID-19 lockdown, six hours of daily usage of digital appliances was positively related to the severity of eye strain during the COVID-19 lockdown. Conclusion: Due to heavy digital equipment use, the Saudi people underwent eye strain during the COVID-19 lockdown. Eye strain was related to a longer period of digital device usage. Eye care professionals should advise the general population on how to minimize eye strain from digital devices.

Source link: https://europepmc.org/article/PPR/PPR450678


Blue-blocking filters do not alleviate signs and symptoms of digital eye strain.

Background and History There are some arguments that blue-blocking filters may be useful in reducing symptoms and signs of digital eye strain. During the development of a 30-min reading tas, this report investigated the short-term effects of a commercially available, B-B filter on orbicularis oculi muscle strain and signs of digital eye strain. Methods Twenty-three healthy young adults on two separate days completed two reading tasks from a computer screen with or without a B-B filter on two separate days. Findings A Bayesian analysis supported the null hypothesis that there was no change in OO muscle activity whether or not using the B-B filter, according to a Bayesian study. Conclusions The B-B filter did not influence OO muscle contraction or visual symptomatology in asymptomatic subjects during the execution of a 30-min reading task. These results support the assertion that B-B filters do not attenuate signs and symptoms of digital eye strain.

Source link: https://europepmc.org/article/MED/35057697


Digital Eye Strain among Adults Presenting to Tertiary Care Hospital in the Era of COVID-19 Pandemic: A Descriptive Cross-sectional Study.

A collection of vision-related signs that result from the regular use of computers, tablets, and smartphones, as well as smartphones, corresponds to vision-related ailments. In the era of the COVID-19 pandemic, the present research is done to determine the prevalence of digital eye strain among the adult population of a tertiary care hospital in the United States. In Microsoft Excel, data entry and entry were done, with a point estimate of 95 percent Confidence Interval, according to the frequency and proportion for binary data. 318 respondents reported that the prevalence of digital eye strain was 300 out of 318. Eye strain was the most common digital eye strain symptom, followed by exhaustion of eyes 162. Conclusions The present study found that the prevalence of digital eye strain in the period of COVID-19 is elevated relative to other studies among adults.

Source link: https://europepmc.org/article/MED/35199672


Validation of the Digital Eye Strain Questionnaire and pilot application to online gaming addicts.

Introduction 'Digital eye strain' is a medical disorder that causes eyeight deficits related to continuous use in front of a touch-enabled digital device. This paper describes the process of validating the Digital Eye Strain Questionnaire, a thirteen-item self-report scale in a yes-no style intended to give a measure of complaints related to digital eye strain syndrome. According to WHO ICD-11 clinical guidelines, 150 outpatients with no long-standing eye disease were investigated for various eye problems and 50 outpatients who were diagnosed with gaming addiction were screened for various gambling disorders. Conclusions The DESQ questionnaire can be used to accurately measure digital eye strain in clinical populations that have eye problems or heavy use of the gaming and tablet-enabled devices in general, according to the study.

Source link: https://europepmc.org/article/MED/34986052


Impact of online classes and home confinement on myopia progression in children during COVID-19 pandemic: Digital eye strain among kids (DESK) study 4.

Methods All children with myopia of spherical equivalence are referred to -0. 5 D with at least two prior documented refractions (6 months and 1 year before were included) and one year before. The annual growth rate before COVID-19 and during COVID-19 was estimated, as well as COVID-19. Mean annual myopia growth was found to be statistically significant during COVID-19 as compared to pre-COVID-19. Parents should consider the danger of rapid myopia growth in children during the current pandemic and children's epidemic eruptions, and children should be provided with socially distant outdoor activities to increase sun exposure and decrease the rate of myopia progression.

Source link: https://europepmc.org/article/MED/34937246

* Please keep in mind that all text is summarized by machine, we do not bear any responsibility, and you should always check original source before taking any actions

* Please keep in mind that all text is summarized by machine, we do not bear any responsibility, and you should always check original source before taking any actions