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This paper focuses on qualitative study conducted with cis men aged 18–u201335, who used dating applications to contact women both before and during the COVID-19 lockdown. U2018 awkwardness u2019, shame, and contempt were among the male protagonists in our survey, u2014, who wanted to better understand app use that make young people feel safer or less safe.
Source link: https://doi.org/10.5210/fm.v26i4.11637
This panel investigates the use of smartphone apps to mediate precarity's life and livelihood as a result of poverty. Although we acknowledge that mobile applications can help form networks of resistance, many games pose significant dangers to users. Following this, we explore applications that have responded to intimate partner abuse. We argue that these smartphone games do little to shield their users from harm and, instead, provide a short-term distraction from root problems. Secondly, we take a look at LBGTQ+ games aimed at finding intimate dates or coordinating sexual encounters by location sharing. We end this panel by making a collective statement that calls for systemic change to combat societal injustices, but we argue for safeguarding these applications and safeguarding their customers until that time comes.
Source link: https://doi.org/10.5210/spir.v2020i0.11121
This paper contributes to the critical review of data-fied sleep by investigating features in the most popular sleep applications by analyzing features. Sleep applications resurrect the monitoring methods of the sleep science lab's sleep science lab, u2013 polysomnography, actigraphy, and u2013 to make claims for accuracy and effectiveness in doing so. The u2018smart wake up function, and the u2019binaural beatsu2019 sound frequency function were both shown how sleep applications go beyond simply observing sleep patterns by directly intervening in sleep rhythms by two primary acoustic features: the u2018smart wake up display and the u2019 alarm function.
Source link: https://doi.org/10.5210/spir.v2019i0.11015
Speed dating on the Internet has hit a new degree thanks to dating applications on smartphones. According to the findings, the most common reason for using dating applications is not for dating or sex but for entertainment. These divergent motives can lead to a disconnect between those who want to kill time and those who are looking for sexual partners.
Source link: https://doi.org/10.5210/fm.v21i5.6187
With real-time bus arrival and location information, bus trackers aid in travel planning. We present a qualitative study to determine helping-seeking situations of blind users in dealing with bus trackers and demonstrate its application with the use of CTA bus tracker. Seven participants' thought-aloud observations of bus-tracking operations were found verbal reports of successful bus-tracking operations. We discuss findings that are directly related to key help-seeking situations, the underlying assistance needs, and design implications for appropriate assistance tools. The paper provides a simple qualitative approach to investigate help-seeking situations as well as valuable insight into blind users's behavior and attitudes in real time bus tracking. This is the first step toward turning the 45 million blind people into empowered transit riders.
Source link: https://doi.org/10.5210/fm.v20i6.5536
In the presentation, we develop a semiotic walkthrough system that helps us to identify four key navigation techniques: the arrow in Waze represents the user rather than e. g. The map user adopts a u201d code in which navigation must continually create value as the map becomes less a tool for governing behavior and, more, a mechanism for producing it.
Source link: https://doi.org/10.5210/spir.v2021i0.12142
Although the bulk of Augmented Reality scholarship is based in Computer Science or Marketing Industries, it is nevertheless important to consider emerging trends in AR discourses as research and development shifts from academia to media markets. Through a systematic scientometric study, AR research citations are shifting from science and technological focus to applied uses of AR. Second is contrasting these shifting patterns with current consumer exposure to AR by conducting a critical sociocultural discourse review of the launch of phone-based AR apps on the iOS App Store and Google Play, as well as a recent consumer exposure to AR.
Source link: https://doi.org/10.5210/spir.v2021i0.12180
This paper explores academic scholarship focusing on Douyin and TikTok following TikTok's meteoric rise in the global market and the domination of Douyin in the Chinese market. We look at three research issues, including: what are the scientific approaches and methods used by researchers in investigating Douyin and TikTok? What are the research questions put forward by researchers in the second place? Douyin journals were primarily published in the humanities and social sciences, while TikTok and comparative journals displayed a broader range of disciplinary leanings. Douyin journals tended to use qualitative ones when it came to methods. Douyin respondents, articles on Douyin, e-commerce, the introduction of short form videos, and activities, cultures, and communities tended to engage with e-commerce, the creation of short form videos, as well as cultures and communities. Finally, academic research on Douyin and TikTok is largely based in remote geographical locations.
Source link: https://doi.org/10.5210/spir.v2021i0.12226
Situational awareness is crucial for both early warning and early detection of a disease outbreak. The BRD is a searchable database that is a one-stop shop for disease surveillance services that can be used for verifying outbreak data.
Source link: https://doi.org/10.5210/ojphi.v6i1.5183
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